![]() Delay = how far off the reward seems to beīy increasing Expectancy or Value, or decreasing Impulsiveness or Delay, you hack motivation.Impulsiveness = distractibility, how likely you are to put a task off and do something more pressing.Value = how rewarding a task will be when you finish it & how fun it is when you’re doing it. ![]() Motivation = (Expectancy x Value) / (Impulsiveness x Delay) “Hack like this: first pick your goals, then figure out which motivation hacks to use on the subtasks that lead to those goals-and then use far more of them than you need, so that you not only succeed, but that you do so with excitement, with joy, with extra verve and a hunger for the next goal.”
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